A downloadable game

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You awaken, cold and in the dark.

Fumbling around by low blue lights in a coffin shaped pod.

You pull yourself out of the box, and in the dark see the faces of others. You are all wearing loose fitting white clothing and laceless shoes. Hospital patients? 

You peer into the dark, seeing little but hearing the sound of dripping, running water and distant machinery. You gather what you can, knowing that something is hunting you. It will be here soon.

Wait.

Can you remember who you are?

The Facility is a game for any number of players, taking on the role of ordinary people, stripped of their memories and trapped in a hostile and insane labyrinth of machines and interdimensional weirdness.

Can your escapees make it to the elevator at the end of the book and escape the maze, or will your robotic nemesis find you and end you down there in the dark?

We play to find out. 

THIS GAME IS BREATHLESS

CW: Some of the images in this game have been made with the assistance of an evil AI. <UPDATE: All AI art has been stripped to be replaced with photshop collage and altered stock art. >>

UPDATE: As of 07/18/23 Uploaded a set of printer-friendly Nemesis sheets, a final version is on its way as soon as I'm able to make sure that backers get first crack!

StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(13 total ratings)
AuthorGalen Pejeau

Purchase

Buy Now$7.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:

CHARACTER SHEET all ink.pdf 14 MB
CHARACTER SHEET low ink.pdf 8 MB
The Facility (Spreads) 14 MB
The Facility (Pages) 14 MB

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Community Copies

A little mechanical danger, as a treat.

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Nemesis Sheets.pdf 1 MB

Comments

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p.07 s.v. Stress says that a Medkit clears 3 stress. The character sheet (download above) says a Medkit clears 2 (top left of sheet).  Which do you think works better to pace the game?

Three is correct. I'll fix the character sheet and update it immediately. Thank you for catching that.

(1 edit)

Just got my KS copy, read it through and very excited to run this. Is there a place (discord, etc) to discuss interpretation of the mechanics with you or other GMs? First question is about the d66 roll for COREs under salvage: many pages (17–20, 27-30, 37–40, etc) can never be rolled on d66...is that intentional? Such that the only way to find those COREs is on a salvage roll of 14?

This is the place, I suppose! You are correct, a lot of the more experimental/oddball COREs were put on the pages that can only be reached by "GM's choice". 

I would encourage GM's to liberally hand out any that sound like fun, or if you'd like to disclaim the decision making, have the player roll a D100, and subtract 70 if the player rolls higher than that. 


I wish you a good game!

Is the nemesis and the character sheet one of the same?

It is not! You can use the Nemesis page right now, but I will be adding printer-friendly Nemesis sheets to the next update to make the GM's job easier.

Those sheets have been added, sorry for the delay.

Does this game require a Game Master (GM)?

I just ran a demo of it today. There are solo or GMless rules in the back, but i think it's best with a GM who has planned a few rooms ahead and come up with more fleshed out scenes/encounters for them. That said, it does provide a lot of good imagery and framework.

Thank you! That is what I came here to say. (Sorry about the delay on that Dimmendark).

Facility is best with a GM and 2-4 players, but works quite well as a 1 on 1 game.

Solo rules were added at backer request, but are not as thoroughly playtested as the core Breathless rules. If you have any suggestions or notes to add to them, please leave them here!